Part
2: Texturing and lighting the Nissan R390 GT in 3ds max 5
>> Section 2: Materials
The most important thing about the material i used on the
Nissan, is that after various tries (where i just put a coloured
bitmap in the diffuse channel of a generic paint-like matrial),
i went for a more complex and relistic approach: using a complex
“blend” material i was able, with simple masks,
to “paint” the car with different paint materials
(white, red, black...), each one with its own characteritics
and parameters. The result is a more realistic output, like
the one you can see in Fig. 01.
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