Part 2: Texturing
and lighting the Nissan R390 GT in 3ds max 5
>> Section 7: Conclusions
This finally concludes this long 2 parts tutorial, modelling
and rendering a detailed Nissan R390 GT1: such a project,
as i wrote in the preface, requires carefull plannings and
a lot of patience. Experience plays a fundamental role in
every part of the process: the modelling and rendering setup
of the Mini Cooper in Fig. 21 took me about half the time
i needed for the Nissan.
My hope is that this reading has been helpfull for the 3d
community, and that i gave some help to speed up the learning
process with a tutorial as detailed as i could without writing
a whole book. I tried to highlight the most common problems
i face when modeling a car: there’s always some new
obstacle each time, you know that damn surface or crease which
just doesn’t look right...Anyway with some time and
dedication you can always get what you want. As always, i
tried to be as clear as possible, but first of all i am not
english so some parts might be badly translated, and i might
have omissed some explanation which i thoughts were not necessary:
feel free to mail me at enrico@enriconencini.com for any question
or suggetion, i’ll be ore than happy to get in touch
with anybody, if free time is enough ;)
That’s it, have fun and take car...
|
 |