Part 2: Texturing and lighting the Nissan R390 GT in 3ds max 5
>> Section 7: Conclusions

This finally concludes this long 2 parts tutorial, modelling and rendering a detailed Nissan R390 GT1: such a project, as i wrote in the preface, requires carefull plannings and a lot of patience. Experience plays a fundamental role in every part of the process: the modelling and rendering setup of the Mini Cooper in Fig. 21 took me about half the time i needed for the Nissan.
My hope is that this reading has been helpfull for the 3d community, and that i gave some help to speed up the learning process with a tutorial as detailed as i could without writing a whole book. I tried to highlight the most common problems i face when modeling a car: there’s always some new obstacle each time, you know that damn surface or crease which just doesn’t look right...Anyway with some time and dedication you can always get what you want. As always, i tried to be as clear as possible, but first of all i am not english so some parts might be badly translated, and i might have omissed some explanation which i thoughts were not necessary: feel free to mail me at enrico@enriconencini.com for any question or suggetion, i’ll be ore than happy to get in touch with anybody, if free time is enough ;)
That’s it, have fun and take car...

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